I managed to complete my 7DRL #18. Rainy Day! I reached the final day with a semi-working game, glad to at least had invested quite a bit in advance in content generation, but with a lot of tweaking to do. The first thing I tackled was making sure there was some kind of progression bothContinue reading “Rainy Day – Day 7, Success!”
Author Archives: slash
Rainy Day – Day 6
Day 6 I added ranged combat which included refactoring a bit of the game turn flow so that actions didn’t have to have immediate results (so that I could add the ranged attack animations). It was easier than expected due to JavaScript’s async/await combo. Also added healing items, again with some refactoring over the JSRLContinue reading “Rainy Day – Day 6”
Rainy Day – Day 5
One first concern was how to make combat more interesting. While I still got to add ranged combat, I thought I could spice up melee combat a bit by adding some of the skills from Rodney (inherited from DrashRL and also permeated the design of some of the classes of Ananias). I added the SlashContinue reading “Rainy Day – Day 5”
Rainy Day – Day 4
I spent some good time thinking on “Innovation”: What was going to set this entry apart from others and bring something new (even if tiny) to the genre? so far it was heading to just being a traditional roguelike with a fancy monochrome display (which is probably hardly an innovation as that’s how these gamesContinue reading “Rainy Day – Day 4”
Rainy Day – Day 3
Following the idea of not having a clear plan and instead just having fun, I continued exploring what I wanted to do with the game. I decided to integrate and adapt the Stygian Abyss level generator (tweaking it for the fixed screen 80×22 levels and the monochrome visuals of the game). Funnily, one of theContinue reading “Rainy Day – Day 3”
Rainy Day – Day 2
I felt pretty lost at the end of day 1 and was pretty unsure of what to do. Only at the end of the day I decided I was just going to have fun with this. Changes in the display including using a IBM VGA-like font, and making it bigger. Allow using computer to logContinue reading “Rainy Day – Day 2”
Rainy Day – Plans and Day 1
I had a pretty strong idea of what I wanted to do this year’s 7DRL a couple weeks before the challenge. I was going to create a game based on The Mandalorian, but set in a Fantasy world, and I was going to use the ExpeditionX engine (the thing that powers NovaMundi) as well asContinue reading “Rainy Day – Plans and Day 1”
Welcome
This is a community blog for the Seven-Day Roguelike (7DRL) Challenge. Here you can share your plans, updates on progress (or lack of progress), helpful algorithms, screenshots of your game, and other 7DRL-related content! Some years ago, we used to have this under 7drl.org, which is now long gone. Unlike other jams, the 7DRL challengeContinue reading “Welcome”