This, finally, is the proper “what went right, what went wrong, and anything else you learned” postmortem. You’ll probably need to read the design devlog entry to make much sense of it. What Went Right Working environment Mostly I do my hobby dev on the Linux (technically a dual boot machine, but Windows is very much the secondaryContinue reading “RoboLike postmortem 3”
Author Archives: sparrowsion
RoboLike postmortem 2
I want to write a technical postmortem of what went well and what didn’t, but realise a lot of that’s not going to make sense to anyone reading it without some understanding of what the design goals I was aiming for, and spectacularly falling short of. So this is that missing piece. The Idea TheContinue reading “RoboLike postmortem 2”
RoboLike postmortem 1
I’ve been blogging my progress on the game devlog rather than here, but I’m planning on doing a series of postmortems which I’ll duplicate. This first one is a reflection on my take on the project from a personal point of view. Well, I submitted. It was kind of touch-and-go whether I would or notContinue reading “RoboLike postmortem 1”
2 Days In
I’m taking this week off work. Not primarily for 7DRL, I was going to have this time off no matter what, but it’s something fun for me to be doing without being reminded of my (current?) physical limitations. It may seem a little crazy to be doing software development as a relaxing break from softwareContinue reading “2 Days In”